PICK A STARTER
Six to choose from across Kanto and Johto. It starts at level 5 and stays with you for the whole run.
pokecli is a roguelike, not a remake. There is no overworld to walk around and no save scumming: one run, four routes, permadeath. This page is everything you need before your first attempt.
Six to choose from across Kanto and Johto. It starts at level 5 and stays with you for the whole run.
Each step of a route offers two or three nodes. You cannot take both, so the route you build is the run you get.
Weaken wild Pokemon, inflict status, then throw. Catch rate uses the real Generation V formula. Party of six.
No healing between routes. Manage HP, PP and items. When the last Pokemon faints, the run ends and you start over.
Eight kinds of node. Read the card before you commit. The summary tells you the level and team size you are walking into.
A wild Pokemon. Weaken it, then throw a ball.
A scripted battle. Pays out prize money.
Harder, bigger team. Rewards a rare item of your choice.
Fully restores HP and PP for the whole party.
Spend prize money. Sometimes 25% off.
Hot spring, berries, a stray Pokemon, a trade, a gamble.
Type specialist. Ends the route and awards a badge.
The final battle of Route 4.
The move menu shows power, accuracy and the type matchup against the Pokemon in front of you, so you never have to memorise the chart.
Damage uses the official formula. STAB, critical hits, stat stages, weather and burn all apply. Status conditions persist between battles: a paralysed Pokemon stays paralysed until you cure it.
PP is per-move and does not refill on its own. Running a single strong move all run is how people lose at Route 3.
The game is completely playable without a wallet. Linking one only lets the CLI read your cards and unlocks. No private key is ever requested and the game never signs a transaction.
pokecli --wallet 0xYourAddressMinting and buying happen on this site, with your own wallet.